Team order in Marvel is quite important. I don’t know everything about it but I will give you the basic run down that I know. Now being there are 50 characters in the game, there are a billion ways you can create your team, but there is a format to which you SHOULD create it if you should wish to be successful.
Format 1: Battery, User, Assist or Battery, Assist, User
This is great use for the DHC glitch, but since it’s been removed it kinda killed it for this sort of team. HOWEVER it doesn’t necessarily mean that you can’t have a team structured this way. It can now be more put into an “Anchor” based sort of team. The way this team works is the “Battery” basically acts as the character that builds meter for the “User” and the “Assist”, well, is you assist character(usually a good anchor as well).
Battery- This character has a really easy rush down ability and can build easy meter with simple combos. Even though this character will build the meter, he won’t use it (unless it’s for the kill). You would usually save about 3 meters just for you anchor character. Also, your battery character acts as you first point character in dealing damage so don’t rush in recklessly as if you don’t need this character.
User- Now you can use all the meter you like. Your “User” basically is the reason why you built the meter up. You now have the meter necessary to do all the flashy comboing you need to do already stocked up for you.
Assist- You assist…what else?
Now you may be saying “Since the DHC glitch is gone, are you just saying that this team format is only Phoenix scrubs?”, not necessarily. This team works great for Phoenix, but can also be used for other characters. As I said before this will mainly be used for characters that are great anchors such as Phoenix, Strider Hiryu, or even Morrigan because if you were to lose your first two characters, then you can clutch it away with you anchor. Phoenix can turn into Dark Phoenix with her 5 bars and mash A. Strider can activate ouruboros and turn the tide on your opponent. Morrigan can simply chip your opponent to death with her Mirror super and fireballs.
Example Team: Marn’s Team (MvC3)- Magneto, Zero, Sentinel
Marn’s team was the perfect example of “Battery, User, Assist”. Magneto would build all the meter in the world for Zero and once he had 2 meters, he would DHC into Zero and kill your character, then snap Magneto back in to build some more meter and then repeat the process. Obviously Sentinel was there for his Drone assist to help Magneto get it.
Format 2: Point, Point, Assist
This is format is more commonly used because you don’t need to worry about meter building and all that fancy shtuff.
1st Point- This is probably your best character or just a very strong offensive character. With them you can easily finish off their first or maybe even their second character with just a couple of mix-ups.
2nd Point- Another one of your best characters.
Assist- Just your assist (and anchor).
This works out to be the best team format because you can kill your opponents characters so easily. While they are busy working on building meter or something else, you are just focused on getting in.
Example: Team BFF- Wolverine, Dante, Akuma
I’m pretty sure you all know this team very well and that you’ve seen it a lot. This is one of the best teams for this format because Wolverine is kills effenciently and can deal quite a bit of damage before he dies, Dante can come in and basically finish off Wolverine’s work, and Akuma has one of the best assist in the game (and the fact that him and Wolverine practically can’t live without eachother) and works as a good anchor.
Format 3: Point, Assist, Assist
You could say this is one of the harder teams to run because you MUST keep your point character alive or else everything falls apart. Your assists are there to help your point character get in and to continue their combos. On the good side though, this would be a “one touch and your dead” sort of team.
Point- Your absolute BEST character that you know for sure you are good with. You not only know the combos but their match-ups as well.
Assists 1 and 2- They are here because they work well with your point character.
Althought this is a team that is hard to work with, once you get a hit on your opponent the combo will never end and they will no for sure that their character is dead (if you don’t drop it). However if they manage to kill your point character, then you could say that your basically doomed.